Meta Quest 3 — WebXR Depth Sensing

See Only What Matters

DepthLens uses Meta Quest 3's depth sensors to filter your passthrough view — showing only objects within 5 meters and occluding everything beyond. Focus on your immediate environment.

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How It Works

DepthLens leverages the WebXR Depth Sensing API and Meta Quest 3's built-in depth sensors to create a real-time proximity filter for your mixed reality view.

01

Depth Capture

Meta Quest 3's depth sensors capture a real-time depth map of your environment at 72fps.

02

Distance Analysis

Each pixel's depth value is compared against your configured threshold (default 5m).

03

Selective Occlusion

Objects beyond the threshold are occluded with a dark overlay, leaving only nearby objects visible.

Features

Depth Filtering

Only see objects within your configured distance threshold using WebXR depth sensing

Real-Time Processing

GPU-accelerated depth map analysis at 72Hz for smooth mixed reality experience

Custom Presets

Configure distance thresholds, fade effects, and overlay styles for different environments

Focus Enhancement

Reduce visual clutter by hiding distant distractions — stay focused on what's near you

Meta Quest 3 VR headset

Built for Meta Quest 3

Optimized for Quest 3's high-resolution passthrough cameras and depth sensing hardware.

DepthLens — Meta Quest 3 Depth Filtering AR Experience